關於 XP
Experience Points, as its mission suggests, it wants to bring XP off the screen and into your daily routine. The project is building a sharing economy for all aspects of life, anything from daily purchases to tourism, all driven by the XP coin. With Experience points, distribution is limited only to adoption and acceptance; if an industry or service adopts the project’s model, you can earn XP coin for your everyday experiences. Experience Points (XP) is a completely independent, platform agnostic incentive rewards token and digital currency combined enabling you to earn XP through video games, activities, sports, education and conservation which you can then spend at participating vendors either online, in-game, or on the high street (cryptocurrency exchanges). The concept of real value rewards merged with the blockchain technology of Bitcoin provides an innovative approach to in-game currencies moving towards a unified platform, similar to the standards applied to mobile phone charges, for example. This approach keeps the digital currency completely independent from any bank, central authority, government or corporation but at the same time allowing them all to collaborate and submit proposals, open source code, documentation and content that benefits other participants and parties in the network. However, the Experience Points team wants to take this model and superimpose it on to real life interactions and transactions. Basically, consumers and community members can be rewarded in XP for interacting with a service or entity that has adopted the Experience Points platform, such as attending a concert or buying a meal at a restaurant that uses XP. Users can then spend their XP at participating locations, allowing them to take the experience they’ve gain and put it back into the XP-based economy. In its current stage of development, Experience Points is more geared towards online gaming platforms and services. Its upcoming development kit will make it easier for developers to integrate the coin into their games for in-game rewards and purchases, as well as giving users a coin to develop a player-driven economy. Adopting this token for gaming purposes is one thing, but seeing XP in real world use is another. A cool concept? Maybe, even if a little bit quirky. Quixotic to think that the concept will become a reality? Potentially, but it all depends on whether or not some retailers, businesses, and industries see value in using a model like XP to incentivize business. If they do, and a few get the ball rolling, who knows how far it will go (and who/what it will pick up along the way).
市場統計
市值
US$4.22万
44.99%
FDV
沒有足夠的資料
Circ. 供應
31亿 XP
最大供應量
沒有足夠的資料
總供應量
200亿 XP
稀釋估值
US$27.26 万
表現
人氣
沒有足夠的資料
支配地位
0%
交易量(24 小時)
US$6.14
19,791.09%
交易量 (7D)
沒有足夠的資料
體積 (30D)
沒有足夠的資料
最高紀錄
US$0.000014
價格變化 (1Y)
沒有足夠的資料
576.3%
額外詳細資訊
市場詳細資訊
XP 相較於市場
↗ 732.63%
XP vs 比特幣
↗ 868.03%
XP vs ETH
↗ 777.39%
標籤
網路與位址
Network | Address |
|---|
價格歷史記錄
Time | Price | Change |
|---|---|---|
今天 | US$0.000014 | |
1 天 | US$0.00000940 | |
1 週 | US$0.00001000 | |
1 個月 | US$0.00000556 | |
1 年 | US$0.00000202 |
常見問答
社交統計數據
貼文中的人氣
#1671
貢獻者
56
貼文
67
XP 百分比
0.008%
文章
0
X (Twitter)
31.25% bullish
投資情緒
4.3 ★
特點
56 個非重複個體正在談論XP,它在所收集貼文中的大多數提及和活動中排名第 1,671。在過去 24 個小時,XP 在所有社交媒體平台上的平均情緒得分為 4.3(滿分 5 分)。 最後,XP 變得越來越沒有新聞價值,發佈了 0 篇關於 XP 的新聞文章。
在 Twitter 上,人們多半對 XP 抱著中立的情緒。 相較於 6.67% 條對 XP 看跌的推文,有 33.33% 條推文抱著看漲的情緒。有 66.67% 條推文對 XP 抱著中立的情緒。這些觀點是根據 64 條推文。
在 Reddit 上,有 1 個 Reddit 貼文提到了 XP,並且有 2 則關於 XP 的留言。 平均來說,針對 Reddit 貼文的按讚數比不讚數少,而 Reddit 留言的按讚數則比不讚數多。
由 LunarCrush 提供技術支援
XP 計算器
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此處所提供的資訊僅供參考,並非投資建議。這不是購買或出售特定數位資產或採用特定投資策略的建議。Coinbase 不對所提供的任何資訊或特定資產的準確性、適用性或有效性作出任何陳述。
特定內容乃是由與 Coinbase Inc. 或其任何關係企業無關的第三方所準備,因此 Coinbase 對此類內容概不負責。Coinbase 對於內容的任何錯誤或延誤,或依賴任何內容的任何行為概不負責。此處所提供的資訊僅供參考,並非投資建議。這不是購買或出售特定數位資產或採用特定投資策略的建議。Coinbase 不代表所提供資訊或特定資產的準確性、穩定性或有效性。所示價格僅供參考。實際的加密貨幣價格和相關統計數字可能會有所不同。呈現的資料可能反映出在 Coinbase 交易所以 及其他精選加密貨幣交易所交易的資產。

