关于 XP
Experience Points, as its mission suggests, it wants to bring XP off the screen and into your daily routine. The project is building a sharing economy for all aspects of life, anything from daily purchases to tourism, all driven by the XP coin. With Experience points, distribution is limited only to adoption and acceptance; if an industry or service adopts the project’s model, you can earn XP coin for your everyday experiences. Experience Points (XP) is a completely independent, platform agnostic incentive rewards token and digital currency combined enabling you to earn XP through video games, activities, sports, education and conservation which you can then spend at participating vendors either online, in-game, or on the high street (cryptocurrency exchanges). The concept of real value rewards merged with the blockchain technology of Bitcoin provides an innovative approach to in-game currencies moving towards a unified platform, similar to the standards applied to mobile phone charges, for example. This approach keeps the digital currency completely independent from any bank, central authority, government or corporation but at the same time allowing them all to collaborate and submit proposals, open source code, documentation and content that benefits other participants and parties in the network. However, the Experience Points team wants to take this model and superimpose it on to real life interactions and transactions. Basically, consumers and community members can be rewarded in XP for interacting with a service or entity that has adopted the Experience Points platform, such as attending a concert or buying a meal at a restaurant that uses XP. Users can then spend their XP at participating locations, allowing them to take the experience they’ve gain and put it back into the XP-based economy. In its current stage of development, Experience Points is more geared towards online gaming platforms and services. Its upcoming development kit will make it easier for developers to integrate the coin into their games for in-game rewards and purchases, as well as giving users a coin to develop a player-driven economy. Adopting this token for gaming purposes is one thing, but seeing XP in real world use is another. A cool concept? Maybe, even if a little bit quirky. Quixotic to think that the concept will become a reality? Potentially, but it all depends on whether or not some retailers, businesses, and industries see value in using a model like XP to incentivize business. If they do, and a few get the ball rolling, who knows how far it will go (and who/what it will pick up along the way).
交易洞察
市场统计数据
市值
S$5.14万
6.03%
FDV
数据不足
流通供应量
31亿 XP
最大供应量
数据不足
总供应量
200亿 XP
稀释估值
S$33.20万
表现
热门程度
数据不足
主导地位
0%
成交量(24 小时)
S$0.0921
9.02%
交易量(7 天)
数据不足
交易量(30 天)
数据不足
历史最高记录
S$0.000017
价格变动(1 年)
数据不足
399.93%
其他详细信息
市场详情
XP 相较于市场
↗ 486.49%
XP vs 比特币
↗ 528.19%
XP vs 以太币
↗ 425.65%
标签
网络和地址
Network | Address |
|---|
价格历史记录
Time | Price | Change |
|---|---|---|
今天 | S$0.000017 | |
1 天 | S$0.000016 | |
1 周 | S$0.000013 | |
1 个月 | S$0.000037 | |
1 年 | S$0.00000346 |
常见问题
社交统计
帖子受欢迎度
#1949
贡献者
26
帖子
35
% 关于 XP
0.005%
文章
0
X (Twitter)
37.5% bullish
情绪值
4.3 ★
重点
共有 26 个人在讨论 XP,在所收集帖子中按最多提及和活动量计算排名第 1,949。在过去 24 小时内,XP 在所有社交媒体平台上的平均情绪得分为 4.3(满分为 5 分)。 最后,XP 越来越失去新闻价值,有 0 篇关于 XP 的新闻报道发表。
在 Twitter 上,人们大多对 XP 持中立情绪。 6.67% 的推文对 XP 持看跌情绪,相比之下,40% 的推文对该资产持看涨情绪。60% 的推文对 XP 持中立情绪。这些情绪值根据 32 条推文统计得出。
在 Reddit 上,有 1 篇 Reddit 帖子提及 XP,并且有 2 条评 论涉及 XP。 平均而言,Reddit 帖子的赞成票少于反对票,而 Reddit 评论中的赞成票多于反对票。
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XP 计算器
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某些内容由与 Coinbase Inc. 或其任何附属公司无关的第三方准备,Coinbase 不对此类内容负责。Coinbase 对内容中的任何错误或延迟,或根据任何内容采取的任何措施概不负责。信息仅供参考,不应被视为投资建议。具体内容不构成关于购买或出售特定数字资产或者采用特定投资策略的建议。Coinbase 不对所提供的任何信息或特定资产的准确性、适用性或有效性作出任何声明。所示价格仅用于说明目的。实际加密货币价格和相关统计数据可能会有所不同。显示的数据可能反映在 Coinbase 交易平台交易的资产,并选择了其他加密货币进行交易。









