Acerca de Victoria VR

Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

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0,00167 US$

Insights operación

Estadísticas del mercado

Capitalización de mercado

28,05 M US$

0,72 %

FDV

28,05 M US$

Suministro Circ.

17 mil M VR

Suministro máx.

17 mil M VR

Oferta total

17 mil M VR

Valoración diluida

28,07 M US$

Rendimiento

Popularidad

No hay suficientes datos

Predominio

0 %

Volumen (24 horas)

1,03 M US$

31,12 %

Volumen (7 días)

8,95 M US$

Volumen (30 días)

44,34 M US$

Récord histórico

0,71 US$

Variación de precio (1A)

No hay suficientes datos

50,73 %

Detalles adicionales

Detalles del mercado

VR vs. mercados

↘ 49,25 %

VR vs BTC

↘ 45,67 %

VR contra ETH

↘ 66,28 %

Etiquetas

vr-ar

ai-big-data

collectibles-nfts

gaming

+3

Red y direcciones

Red
Dirección

Ethereum

0x7d5121505149065b562C789A0145eD750e6E8cdD

Historial de precios

Hora
Precio
Variación
Hoy
0,00167 US$
-0,83 %
1 día
0,001684 US$
-0,83 %
1 semana
0,0015 US$
+11,33 %
1 mes
0,002211 US$
-24,46 %
1 año
0,003389 US$
-50,73 %

Preguntas frecuentes

Victoria VR (VR) is the blockchain-based, open-source virtual reality metaverse with realistic graphics. According to the whitepaper, Victoria network is built on the unreal engine (UE), created and owned by its users. Unreal engine is a suite of combined tools for game developers to develop and create games, visualizations, and simulations. The whole Victoria VR world is created to be a universal platform for all virtual realities, decentralized applications, and games, collectively forming a metaverse. This Victoria VR World has games, virtual galleries, quests, and never-ending adventure. Apart from this, there is this Big Market VR where the users can exchange NFTs in 3D! In addition, the users are rewarded for every activity in the VR world.

VR is the governance token of the Victoria VR network. According to the whitepaper, VR is an ERC-20 standard token. Users can purchase VR Lands, NFTs, resources, items, objects, tickets, clothing, courses (lessons), documents, art, or special keys with this token. Users can also “mine” the VR token with their activity in Virtual Reality. The users can get VR tokens through various activities, such as Buying, Trading, Mining, and Staking. The total supply of VR tokens is 16,800,000,000 VR.

Ondrej Dobrusky and Adam Bem are the founders of the Victoria VR network. Ondrej is the CEO, while Adam is the COO of the project. According to the whitepaper, the network claims to have achieved several milestones. In quarter one of 2021, the network launched its ICO (Initial Coin Offerings). In quarter two of 2021, it launched a VR gallery. Later, in quarter four of 2021, it launched the VR lands gallery and The Big Market VR.

Actualizamos nuestro Victoria VR a la moneda USD en tiempo real. Consulta el precio de Victoria VR en tiempo real en Coinbase.

La capitalización de mercado actual de Victoria VR es 28,051 M US$. Una capitalización de mercado alta implica que el activo es muy valorado por el mercado.

El máximo histórico de Victoria VR es 0,71 US$. Este máximo histórico es el precio más alto pagado por Victoria VR desde su lanzamiento.

Durante las últimas 24 horas, el volumen de operaciones de Victoria VR es de 1,025 M US$.

Los activos que tienen una capitalización de mercado similar a Victoria VR incluyen Micron Technology Tokenized Stock (Ondo), aixbt by Virtuals, Arkham y muchos otros. Para ver una lista completa, consulte nuestros activos de capitalización de mercado comparables.

La oferta circulante actual de Victoria VR es de 17 mil millones.

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Estadísticas de redes sociales

Popularidad en las publicaciones

#1729

Colaboradores

10

Publicaciones

17

% Acerca de Victoria VR

0,004%

Artículos

1

X (Twitter)

60 % bullish

Sentimiento

3,8 ★

Destacados

10 personas únicas están hablando de Victoria VR y se encuentra en el puesto #1729 en la mayoría de las menciones y la actividad de las publicaciones recopiladas. En las últimas 24 horas, en todas las plataformas de redes sociales, Victoria VR tuvo una puntuación de sentimiento promedio de 3,8 sobre 5. Por último, Victoria VR está perdiendo popularidad, pues se publicaron 1 artículos sobre Victoria VR.

En Twitter, la mayoría de las personas tiene una reacción alcista sobre Victoria VR. Se publicó un 100 % de tuits con un sentimiento alcista, en comparación con un 66,67 % de tuits con un sentimiento bajista sobre Victoria VR. 0 % de tuits fueron neutrales con respecto a Victoria VR. Estos sentimientos se calculan sobre la base de 5 tuits.

En Reddit, se mencionó a Victoria VR en 4 publicaciones de Reddit y se hicieron 6 comentarios sobre Victoria VR. En promedio, hubo menos votos positivos que negativos en las publicaciones de Reddit y más votos positivos que negativos en los comentarios de Reddit.

Con tecnología de LunarCrush

Calculadora de Victoria VR

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