Warner Music Group Continues Its Web3 Expansion With New Metaverse Job Posting
The global record label has steadily been expanding its blockchain partnerships with platforms like The Sandbox, OpenSea, OneOf and more.
Music and entertainment conglomerate Warner Music Group (WMG) is continuing to expand its Web3 strategy, evident in its latest job posting for a senior director for metaverse development.
The role, posted to LinkedIn on Wednesday, calls for someone based in New York to lead its metaverse strategy, including "music entertainment experiences in metaverse and gaming." Specifically, WMG says that metaverse projects will focus on "immersive experiences and strategic content integration." The ideal candidate, according to the listing, is someone with experience working at a game developer, studio or metaverse platform who also has a deep understanding of content licensing and the global digital media landscape.
The new hire will add to WMG's growing portfolio of key roles focused on developing its Web3 ecosystem and metaverse projects. In April, the company brought on Linkin Park co-founder and music tech pioneer Mike Shinoda as its community innovation adviser, where he is helping to "shape the company’s artist-centric approach to Web3." In September, the company appointed Niels Walboomers as president of records and publishing for Benelux (as Belgium, the Netherlands and Luxembourg are collectively known), who said he hoped to "broaden the range of talent we work with even further and be super innovative about we connect them with fans in the web3 era."
WMG has also embraced blockchain-based collaborations with major metaverse platforms and NFT marketplaces. In January, the company announced that it would launch a music-focused theme park on metaverse platform The Sandbox featuring the company's expansive roster of artists. In February, it announced a partnership with blockchain gaming company Splinterlands to develop play-to-earn games. The company has also worked on interactive experiences with gaming platform Roblox, digital collectibles platform Blockparty, virtual entertainment provider Wave, avatar technology company Genies and NFT marketplaces OneOf and OpenSea.
Other major entertainment companies are expending their Web3 teams, including Walt Disney (DIS), which posted a job listing last month for a principal counsel specializing in non-fungible tokens (NFTs) and decentralized finance (DeFi).
More For You
KuCoin Hits Record Market Share as 2025 Volumes Outpace Crypto Market

KuCoin captured a record share of centralised exchange volume in 2025, with more than $1.25tn traded as its volumes grew faster than the wider crypto market.
What to know:
- KuCoin recorded over $1.25 trillion in total trading volume in 2025, equivalent to an average of roughly $114 billion per month, marking its strongest year on record.
- This performance translated into an all-time high share of centralised exchange volume, as KuCoin’s activity expanded faster than aggregate CEX volumes, which slowed during periods of lower market volatility.
- Spot and derivatives volumes were evenly split, each exceeding $500 billion for the year, signalling broad-based usage rather than reliance on a single product line.
- Altcoins accounted for the majority of trading activity, reinforcing KuCoin’s role as a primary liquidity venue beyond BTC and ETH at a time when majors saw more muted turnover.
- Even as overall crypto volumes softened mid-year, KuCoin maintained elevated baseline activity, indicating structurally higher user engagement rather than short-lived volume spikes.
Lebih untuk Anda
Tristan Thompson launches prediction market turning NBA stats into stock

NBA veteran Tristan Thompson launched basketball.fun, a new prediction market platform that turns top athletes into tradable assets.
Yang perlu diketahui:
How it works: The platform differentiates itself from standard betting by treating the NBA's top 100 players as individual financial assets to collect.
- Users can buy and open "packs" of players, mimicking the nostalgic experience of buying physical trading cards.
- Player "share prices" luctuate based on real-time performance, rising if a player records a triple-double or dropping if they struggle after an injury.
- Users can trade these player shares on a secondary marketplace.












