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Limit Break
Unity Level Integrator Contract
about 2 years ago | 2324 views | 5 applications

Unity Level Integrator Contract

Full-time
San Francisco
Per year
$90,000 To $110,000

About the company

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

Job Summary

Responsibilities:

šŸ“ Integrate 3D assets, animations, VFX, sound, and Unity components to implement engaging levels and experiences using Unity editor-based tooling. šŸ“ Collaborate closely with game designers, artists, and engineers to ensure a cohesive game experience. šŸ“Define and provide best practice documentation and template reference prefabs and assets that other integrators can leverage to produce high quality levels rapidly. šŸ“ Champion and maintain content pipelines and technical requirements for level integration for a high content game. šŸ“Continuously seek and suggest improvements in level design processes and tools. šŸ“Implement custom behaviors uing Unity components

Qualifications:

šŸ“ B.S. in Game Design, Computer Science, Technical Art, or a related field, or equivalent experience. šŸ“2+ years of experience in game development with a strong focus on 3D level design or technical art using Unity. šŸ“Demonstrated experience in assembling and integrating 3D models, animations, VFX, audio, and interactive elements within Unity. šŸ“ Expertise with Unity prefabs and prefab variants. šŸ“Proficiency in using Unity's editor tools for level design and implementation. šŸ“Experience with Unity Timeline, Mecanim, Animator Controllers, and other Unity assets and components. šŸ“ Proficiency with Git šŸ“A keen eye for aesthetic details and a passion for creating visually appealing game environments. šŸ“ Proven ability to work collaboratively in a team environment and communicate effectively. šŸ“Contribution to at least one shipped title in a medium to large engineering team. šŸ“Initiative, ownership, and a problem-solving mindset. šŸ“A ā€œroll up your sleevesā€ mindset to get any job done.

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